Topic: Video games (Page 5)
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π The repetitive and boring gameplay in WoW is probably intentional.
In video games, grinding is performing repetitive tasks, usually for a gameplay advantage or loot but in some cases for purely aesthetic or cosmetic benefits. Many video games use different tactics to implement, or reduce, the amount of grinding in the gameplay. The general use of grinding is for "experience points", or to improve a character's level. In addition, the behavior is sometimes referred to as pushing the bar (leveling up), farming (acquiring loot repeatedly from one source), or catassing.
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- "The repetitive and boring gameplay in WoW is probably intentional." | 2010-01-16 | 34 Upvotes 37 Comments
π Foldit
Foldit is an online puzzle video game about protein folding. It is part of an experimental research project developed by the University of Washington, Center for Game Science, in collaboration with the UW Department of Biochemistry. The objective of Foldit is to fold the structures of selected proteins as perfectly as possible, using tools provided in the game. The highest scoring solutions are analyzed by researchers, who determine whether or not there is a native structural configuration (native state) that can be applied to relevant proteins in the real world. Scientists can then use these solutions to target and eradicate diseases and create biological innovations. A 2010 paper in the science journal Nature credited Foldit's 57,000 players with providing useful results that matched or outperformed algorithmically computed solutions.
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- "Foldit" | 2024-02-18 | 53 Upvotes 15 Comments
π WarGames was released today 40 years ago
WarGames is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union.
WarGames was a critical and commercial success, grossing $125Β million worldwide against a $12Β million budget. The film was nominated for three Academy Awards.
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- "WarGames was released today 40 years ago" | 2023-06-03 | 53 Upvotes 14 Comments
π Superman 64
Superman: The New Superman Adventures, commonly referred to as Superman 64, is an action-adventure game developed and published by Titus Interactive for the Nintendo 64 and based on the television series Superman: The Animated Series. Released in North America on May 31, 1999, and in Europe on July 23, 1999, it is the first 3D Superman game.
In the game, Lex Luthor has trapped Jimmy Olsen, Lois Lane, and Professor Hamilton in a virtual reality version of Metropolis that he created with the help of Brainiac, leaving it up to Superman to save them and break apart the virtual world. The game shifts between outdoor levels where the player flies through rings while saving civilians, and indoor levels where the player looks for access cards, activates computers, and fights villains such as Brainiac, Mala, Metallo, Darkseid, and Parasite.
The development of Superman began in 1997 and was largely hampered by constraints between Titus and the game's licensors, Warner Bros. and DC Comics, leaving little room for polishing the gameplay. BlueSky Software attempted to redo the game for the PlayStation, but this version was ultimately canceled, as Titus's license with Warner Bros. had expired by the time it was completed. With three E3 presentations and positive press coverage before its release, Superman 64 was released to strong sales and positive consumer reception; however, critical reviews were extremely negative, claiming it to be one of the worst video games ever made and panning its unresponsive controls, technical flaws, repetitive gameplay, overuse of distance fog, and poor graphics.
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- "Superman 64" | 2022-07-28 | 42 Upvotes 24 Comments
π Rules of Play
Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press.
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- "Rules of Play" | 2019-01-21 | 55 Upvotes 8 Comments
π Polybius (Urban Legend)
Polybius is an urban legend that emerged in early 2000. It has served as inspiration for several free and commercial games by the same name.
The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon, during 1981. Gameplay supposedly produced intense psychoactive and addictive effects in the player. These few publicly staged arcade machines were said to have been visited periodically by men in black for the purpose of data-mining the machines and analyzing these effects. Eventually, all of these Polybius arcade machines allegedly disappeared from the arcade market.
Polybius is also the name of a Greek historian born in Arcadia, who was, coincidentally, known for his assertion that historians should never report what they cannot verify through interviews with witnesses.
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- "Polybius (Urban Legend)" | 2019-04-17 | 48 Upvotes 14 Comments
π Multi-User Dungeon (MUD)
A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.
Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.
Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.
Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector.
The history of modern massively multiplayer online role-playing games (MMORPGs) like EverQuest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).
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- "Multi-User Dungeon (MUD)" | 2025-11-14 | 36 Upvotes 22 Comments
π Game Oriented Assembly Lisp
Game Oriented Assembly Lisp (GOAL) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.
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- "Game Oriented Assembly Lisp" | 2011-01-11 | 47 Upvotes 7 Comments
π List of video games considered the best
This is a list of video games that multiple video game journalists and critics have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs.
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- "List of video games considered the best" | 2021-03-07 | 38 Upvotes 12 Comments
π Valve is worth approximately $8,500,000.00 per employee
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead, and Dota series.
Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut product, the PC first-person shooter Half-Life, was released in 1998 to critical acclaim and commercial success, after which Harrington left the company. In 2003, Valve launched Steam, which accounted for around half of digital PC game sales by 2011. By 2012, Valve employed around 250 people and was reportedly worth over US$3 billion, making it the most profitable company per employee in the United States. In the 2010s, Valve began developing hardware, such as the Steam Machine, a brand of gaming PCs, as well as the HTC Vive and Valve Index virtual reality headsets.
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- "Valve is worth approximately $8,500,000.00 per employee" | 2012-09-11 | 30 Upvotes 14 Comments