Topic: Video games/Sega

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๐Ÿ”— SuperH

๐Ÿ”— Video games ๐Ÿ”— Computing ๐Ÿ”— Computing/Computer hardware ๐Ÿ”— Japan ๐Ÿ”— Japan/Business and economy ๐Ÿ”— Video games/Sega

SuperH (or SH) is a 32-bit reduced instruction set computing (RISC) instruction set architecture (ISA) developed by Hitachi and currently produced by Renesas. It is implemented by microcontrollers and microprocessors for embedded systems.

At the time of introduction, SuperH was notable for having fixed-length 16-bit instructions in spite of its 32-bit architecture. This was a novel approach; at the time, RISC processors always used an instruction size that was the same as the internal data width, typically 32-bits. Using smaller instructions had consequences, the register file was smaller and instructions were generally two-operand format. But for the market the SuperH was aimed at, this was a small price to pay for the improved memory and processor cache efficiency.

Later versions of the design, starting with SH-5, included both 16- and 32-bit instructions, with the 16-bit versions mapping onto the 32-bit version inside the CPU. This allowed the machine code to continue using the shorter instructions to save memory, while not demanding the amount of instruction decoding logic needed if they were completely separate instructions. This concept is now known as a compressed instruction set and is also used by other companies, the most notable example being ARM for its Thumb instruction set.

As of 2015, many of the original patents for the SuperH architecture are expiring and the SH-2 CPU has been reimplemented as open source hardware under the name J2.

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๐Ÿ”— Sonic Hedgehog Protein (encoded by the SHH gene)

๐Ÿ”— Video games ๐Ÿ”— Molecular Biology ๐Ÿ”— Video games/Sega ๐Ÿ”— Molecular Biology/Molecular and Cell Biology ๐Ÿ”— Molecular Biology/Genetics ๐Ÿ”— Molecular Biology/Cell Signaling

Sonic hedgehog protein (SHH) is encoded for by the SHH gene. The protein is named after the character Sonic the Hedgehog.

This signaling molecule is key in regulating embryonic morphogenesis in all animals. SHH controls organogenesis and the organization of the central nervous system, limbs, digits and many other parts of the body. Sonic hedgehog is a morphogen that patterns the developing embryo using a concentration gradient characterized by the French flag model. This model has a non-uniform distribution of SHH molecules which governs different cell fates according to concentration. Mutations in this gene can cause holoprosencephaly, a failure of splitting in the cerebral hemispheres, as demonstrated in an experiment using SHH knock-out mice in which the forebrain midline failed to develop and instead only a single fused telencephalic vesicle resulted.

Sonic hedgehog still plays a role in differentiation, proliferation, and maintenance of adult tissues. Abnormal activation of SHH signaling in adult tissues has been implicated in various types of cancers including breast, skin, brain, liver, gallbladder and many more.

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๐Ÿ”— List of commercial failures in video games

๐Ÿ”— Companies ๐Ÿ”— Video games ๐Ÿ”— Lists ๐Ÿ”— Business ๐Ÿ”— Video games/Nintendo ๐Ÿ”— Popular Culture ๐Ÿ”— Industrial design ๐Ÿ”— Video games/Sega

The list of commercial failures in video games includes any video game software on any platform, and any video game console hardware, of all time. As a hit-driven business, the great majority of the video game industry's software releases have been commercial failures. In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level insufficient to make high-budget games profitable; and that about 20% of games make any profit.

Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failures of E.T. and Pac-Man for the Atari 2600 contributed to the video game crash of 1983. Some games, though commercial failures, are well received by certain groups of gamers and are considered cult games.

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๐Ÿ”— Hatsune Miku

๐Ÿ”— Video games ๐Ÿ”— Internet culture ๐Ÿ”— Fictional characters ๐Ÿ”— Software ๐Ÿ”— Software/Computing ๐Ÿ”— Musical Instruments ๐Ÿ”— Electronic music ๐Ÿ”— Japan ๐Ÿ”— Japan/Science and technology ๐Ÿ”— Video games/Sega ๐Ÿ”— Anime and manga ๐Ÿ”— Women in Music ๐Ÿ”— Video games/Video game characters ๐Ÿ”— Japan/Music

Hatsune Miku (Japanese: ๅˆ้ŸณใƒŸใ‚ฏ, [hatsษฏฬฅne mi๊œœkษฏ]), officially code-named CV01, is a Vocaloid voicebank and software application developed by Crypton Future Media. Her voice is generated using vocal sound samples provided by Japanese voice actress Saki Fujita. The software is personified by an official mascot character depicted as a 16-year-old girl with turquoise twintails. Marketed as a virtual idol, Miku has performed at live virtual concerts as an animated projection.

Released in August 2007, Hatsune Miku was the second product built on Yamaha Corporation's Vocaloid 2 engine and the first Japanese voicebank for the platform. Subsequent updates have expanded her functionality across Vocaloid 3, Vocaloid 4, and Vocaloid 6 technology, alongside Crypton's proprietary Piapro Studio editor.

The name of the character comes from merging the Japanese words for first (ๅˆ, hatsu), sound (้Ÿณ, ne), and future (ใƒŸใ‚ฏ, miku), thus meaning "the first sound of the future", which, along with her code name, refers to her position as the first of Crypton's "Character Vocal Series" (abbreviated "CV Series"), preceding Kagamine Rin/Len (code-named CV02) and Megurine Luka (code-named CV03). The number 01 can be seen on her left shoulder in official artwork.

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๐Ÿ”— All your base are belong to us

๐Ÿ”— Video games ๐Ÿ”— Internet culture ๐Ÿ”— Animation ๐Ÿ”— Translation studies ๐Ÿ”— Video games/Sega ๐Ÿ”— Animation/Computer animation ๐Ÿ”— Animation/Web animation

"All your base are belong to us" is an Internet meme based on a poorly translated phrase from the opening cutscene of the Japanese video game Zero Wing. The phrase first appeared on the European release of the 1991 Sega Mega Drive conversion of the 1989 Japanese arcade game.

By the early 2000s, a GIF animation depicting the opening text became widespread on web forums. A music video accompanied by a techno remix of the clip, originally posted on the website Newgrounds, gained popularity and became a derivative Internet meme in its own right. The original meme has been referenced many times in media outside of the forums.

The original phrase in Japanese, uttered by the enigmatic antagonist "CATS", is "ๅ›้”ใฎๅŸบๅœฐใฏใ€ๅ…จใฆCATSใŒใ„ใŸใ ใ„ใŸ" (Hepburn Romanization: Kimitachi no kichi wa subete CATS ga itadaita), which can be translated more accurately as "All of your bases have been taken over by CATS" (see the transcript below).