Topic: Systems/Software engineering

You are looking at all articles with the topic "Systems/Software engineering". We found 2 matches.

Hint: To view all topics, click here. Too see the most popular topics, click here instead.

Capability Immaturity Model

Computing Systems Computing/Software Systems/Software engineering

Capability Immaturity Model (CIMM) in software engineering is a parody acronym, a semi-serious effort to provide a contrast to the Capability Maturity Model (CMM). The Capability Maturity Model is a five point scale of capability in an organization, ranging from random processes at level 1 to fully defined, managed and optimized processes at level 5. The ability of an organization to carry out its mission on time and within budget is claimed to improve as the CMM level increases.

The "Capability Im-Maturity Model" asserts that organizations can and do occupy levels below CMM level 1. An original article by Capt. Tom Schorsch USAF as part of a graduate project at the Air Force Institute of Technology provides the definitions for CIMM. He cites Prof. Anthony Finkelstein's ACM paper as an inspiration. The article describes situations that arise in dysfunctional organizations. Such situations are reportedly common in organizations of all kinds undertaking software development, i.e. they are really characterizations of the management of specific projects, since they can occur even in organizations with positive CMM levels.

Kik Piney, citing the original authors, later adapted the model to a somewhat satirical version that attracted a number of followers who felt that it was quite true to their experience.

Discussed on

History of software engineering

Computing Systems Computing/Software Systems/Software engineering

From its beginnings in the 1960s, writing software has evolved into a profession concerned with how best to maximize the quality of software and of how to create it. Quality can refer to how maintainable software is, to its stability, speed, usability, testability, readability, size, cost, security, and number of flaws or "bugs", as well as to less measurable qualities like elegance, conciseness, and customer satisfaction, among many other attributes. How best to create high quality software is a separate and controversial problem covering software design principles, so-called "best practices" for writing code, as well as broader management issues such as optimal team size, process, how best to deliver software on time and as quickly as possible, work-place "culture", hiring practices, and so forth. All this falls under the broad rubric of software engineering.

Discussed on