Topic: computing (Page 38)
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π Blinking Twelve Problem
The blinking twelve problem is a term used in software design. It usually refers to features in software or computer systems which are rendered unusable to most users by the complexity of the interface to them.
The usage emanates from the 'clock' feature provided on many VCRs manufactured in the late 1980s or early 1990s. The clock could be set by using a combination of buttons provided on the VCR in a specific sequence that was found complicated by most users. As a result, VCR users were known to seldom set the time on the VCR clock. This resulted in the default time of '12:00' blinking on the VCR display at all times of the day, which is the origin of this term.
"In most surveys, the majority of people have never time-shifted just because they don't know how to program their machines," said Tom Adams, a television analyst for Paul Kagan Associates, a media research firm, in 1990.
In software, 'the blinking twelve problem' thus refers to any situation in which features or functions of a program go unused for reasons that the designers never anticipated, largely because developers were unable to anticipate the level of understanding the users would have of the technology. The term may also refer to the challenge faced by developers of addressing the real causes of users' difficulties, as well as the challenge of providing helpful documentation or technical support without knowing beforehand how well the user understands their own problem.
In other instances, it can be used to reference the lack of basic user-friendly features in complex systems; stemming from the lack of a backup battery to keep the clock setting in a $300 VCR during even the briefest power interruption, when a $10 clock would have one.
The terms is usually used mostly by geeks, often in discussion forums. The term appears in the 1999 essay In the Beginning... Was the Command Line by Neal Stephenson.
Discussed on
- "Blinking Twelve Problem" | 2021-06-01 | 28 Upvotes 2 Comments
π 1-Wire
1-Wire is a wired half-duplex serial bus designed by Dallas Semiconductor that provides low-speed (standard 16.3Β kbit/s; "overdrive" at 10Γ) data communication and supply voltage over a single conductor.
1-Wire is similar in concept to I2C, but with lower data rates and longer range. It is typically used to communicate with small inexpensive devices such as digital thermometers and weather instruments. A network of 1-Wire devices with an associated master device is called a MicroLAN. The protocol is also used in small, 16Β mm electronic keys known as a Dallas key or iButton.
One distinctive feature of the bus is the possibility of using only two conductorsΒ β data and ground. To accomplish this, 1-Wire devices integrate a small capacitor (~800Β pF) to store charge, which powers the device during periods when the data line is active.
Discussed on
- "1-Wire" | 2026-05-21 | 22 Upvotes 8 Comments
π Deep Crack
In cryptography, the EFF DES cracker (nicknamed "Deep Crack") is a machine built by the Electronic Frontier Foundation (EFF) in 1998, to perform a brute force search of the Data Encryption Standard (DES) cipher's key space β that is, to decrypt an encrypted message by trying every possible key. The aim in doing this was to prove that the key size of DES was not sufficient to be secure.
Discussed on
- "Deep Crack" | 2009-04-24 | 23 Upvotes 6 Comments
π Non-blocking synchronization
In computer science, an algorithm is called non-blocking if failure or suspension of any thread cannot cause failure or suspension of another thread; for some operations, these algorithms provide a useful alternative to traditional blocking implementations. A non-blocking algorithm is lock-free if there is guaranteed system-wide progress, and wait-free if there is also guaranteed per-thread progress.
The word "non-blocking" was traditionally used to describe telecommunications networks that could route a connection through a set of relays "without having to re-arrange existing calls", see Clos network. Also, if the telephone exchange "is not defective, it can always make the connection", see nonblocking minimal spanning switch.
Discussed on
- "Non-blocking synchronization" | 2010-02-03 | 21 Upvotes 8 Comments
π Compute Express Link
Compute Express Link (CXL) is an open standard for high-speed central processing unit (CPU)-to-device and CPU-to-memory connections, designed for high performance data center computers. CXL is built on the PCI Express (PCIe) physical and electrical interface and includes PCIe-based block input/output protocol (CXL.io) and new cache-coherent protocols for accessing system memory (CXL.cache) and device memory (CXL.mem).
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- "Compute Express Link" | 2022-07-20 | 25 Upvotes 4 Comments
π Fifth-Generation Warfare
Fifth-generation warfare (5GW) is warfare that is conducted primarily through non-kinetic military action, such as social engineering, misinformation, cyberattacks, along with emerging technologies such as artificial intelligence and fully autonomous systems. Fifth generation warfare has been described by Daniel Abbot as a war of "information and perception". There is no widely agreed upon definition of fifth-generation warfare, and it has been rejected by some scholars, including William S. Lind, who was one of the original theorists of fourth-generation warfare.
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- "Fifth-Generation Warfare" | 2023-11-08 | 26 Upvotes 3 Comments
π Indentation Style: Notable Styles
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code. An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
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- "Indentation Style: Notable Styles" | 2025-02-24 | 11 Upvotes 18 Comments
π Cyrix 6x86
The Cyrix 6x86 is a line of sixth-generation, 32-bit x86 microprocessors designed and released by Cyrix in 1995. Cyrix, being a fabless company, had the chips manufactured by IBM and SGS-Thomson. The 6x86 was made as a direct competitor to Intel's Pentium microprocessor line, and was pin compatible. During the 6x86's development, the majority of applications (office software as well as games) performed almost entirely integer operations. The designers foresaw that future applications would most likely maintain this instruction focus. So, to optimize the chip's performance for what they believed to be the most likely application of the CPU, the integer execution resources received most of the transistor budget. This would later prove to be a strategic mistake, as the popularity of the P5 Pentium caused many software developers to hand-optimize code in assembly language, to take advantage of the P5 Pentium's tightly pipelined and lower latency FPU. For example, the highly anticipated first-person shooter Quake used highly optimized assembly code designed almost entirely around the P5 Pentium's FPU. As a result, the P5 Pentium significantly outperformed other CPUs in the game.
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- "Cyrix 6x86" | 2024-10-30 | 24 Upvotes 5 Comments
π Dancing Links (A very useful hack by Knuth)
In computer science, dancing links is a technique for reverting the operation of deleting a node from a circular doubly linked list. It is particularly useful for efficiently implementing backtracking algorithms, such as Donald Knuth's Algorithm X for the exact cover problem. Algorithm X is a recursive, nondeterministic, depth-first, backtracking algorithm that finds all solutions to the exact cover problem. Some of the better-known exact cover problems include tiling, the n queens problem, and Sudoku.
The name dancing links, which was suggested by Donald Knuth, stems from the way the algorithm works, as iterations of the algorithm cause the links to "dance" with partner links so as to resemble an "exquisitely choreographed dance." Knuth credits Hiroshi Hitotsumatsu and KΕhei Noshita with having invented the idea in 1979, but it is his paper which has popularized it.
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- "Dancing Links (A very useful hack by Knuth)" | 2010-06-01 | 21 Upvotes 7 Comments
π Unreal Mode
In x86 computing, unreal mode, also big real mode, huge real mode, flat real mode, or voodoo mode is a variant of real mode, in which one or more segment descriptors has been loaded with non-standard values, like 32-bit limits allowing access to the entire memory. Contrary to its name, it is not a separate addressing mode that the x86 processors can operate in. It is used in the 80286 and later x86 processors.
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- "Unreal Mode" | 2019-03-18 | 27 Upvotes 1 Comments