Topic: Role-playing games

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🔗 Wikipedia is an MMORPG

🔗 Video games 🔗 Role-playing games 🔗 Department of Fun

One theory that explains the addictive nature of Wikipedia and its tendency to produce Wikipediholics is that Wikipedia is a massively multiplayer online role-playing game (MMORPG). The following article explains how Wikipedia shares many characteristics with MMORPGs.

Wikipedia is a sequel to the game Nupedia, an encyclopedia-themed MMORPG in a hack and slash and "article roaming" style. It was released for the World Wide Web by the Wikimedia Foundation, and was developed by the community.

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🔗 Role-playing game theory

🔗 Role-playing games

A role-playing game theory is the ludology of role-playing games (RPGs) where they are studied as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how they function, and how the process can be refined in order to improve the gaming experience and produce more useful game products.

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🔗 Mafia (party game)

🔗 Role-playing games 🔗 Horror 🔗 Games

Mafia (also known as The Werewolves) is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups.

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🔗 GNS Theory

🔗 Role-playing games

GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

The theory focuses on player interaction rather than statistics, encompassing game design beyond role-playing games. Analysis centers on how player behavior fits the above parameters of engagement and how these preferences shape the content and direction of a game. GNS theory is used by game designers to dissect the elements which attract players to certain types of games.

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🔗 Tunnels and Trolls

🔗 Role-playing games

Tunnels & Trolls (abbreviated T&T) is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.

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🔗 Balance in game design

🔗 Video games 🔗 Board and table games 🔗 Role-playing games

In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers. An unbalanced system represents wasted development resources at the very least, and at worst can undermine the game's entire ruleset by making important roles or tasks impossible to perform.