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πŸ”— Simulacra and Simulation

πŸ”— Philosophy πŸ”— Philosophy/Philosophical literature πŸ”— Books

Simulacra and Simulation (French: Simulacres et Simulation) is a 1981 philosophical treatise by Jean Baudrillard, in which the author seeks to examine the relationships between reality, symbols, and society, in particular the significations and symbolism of culture and media involved in constructing an understanding of shared existence.

Simulacra are copies that depict things that either had no original, or that no longer have an original. Simulation is the imitation of the operation of a real-world process or system over time.

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πŸ”— The Magical Number 7 plus or minus 2

πŸ”— Computing πŸ”— Psychology πŸ”— Usability

"The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information" is one of the most highly cited papers in psychology. It was published in 1956 in Psychological Review by the cognitive psychologist George A. Miller of Harvard University's Department of Psychology. It is often interpreted to argue that the number of objects an average human can hold in short-term memory is 7 Β± 2. This has occasionally been referred to as Miller's law.

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πŸ”— iPod Socks

πŸ”— Apple Inc.

iPod Socks are a set of multi-colored cotton knit socks introduced by Apple Inc. in November 2004 for protection of iPods from damage during travel.

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πŸ”— Dark fibre

πŸ”— Telecommunications

A dark fibre or unlit fibre is an unused optical fibre, available for use in fibre-optic communication. Dark fibre may be leased from a network service provider.

Dark fibre originally referred to the potential network capacity of telecommunication infrastructure. Because the marginal cost of installing additional fibre optic cables is very low once a trench has been dug or conduit laid, a great excess of fibre was installed in the US during the telecom boom of the late 1990s and early 2000s. This excess capacity was later referred to as dark fibre following the dot-com crash of the early 2000s that briefly reduced demand for high-speed data transmission.

These unused fibre optic cables later created a new market for unique private services that could not be accommodated on lit fibre cables (i.e., cables used in traditional long-distance communication).

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πŸ”— Planet Vulcan

πŸ”— Astronomy πŸ”— History of Science πŸ”— Astronomy/Astronomical objects πŸ”— Astronomy/Solar System

Vulcan was a theorized planet that some pre-20th century astronomers thought existed in an orbit between Mercury and the Sun. Speculation about, and even purported observations of, intermercurial bodies or planets date back to the beginning of the 17th century. The case for their probable existence was bolstered by the support of the French mathematician Urbain Le Verrier, who had predicted the existence of Neptune using disturbances in the orbit of Uranus. By 1859 he had confirmed unexplained peculiarities in Mercury's orbit and predicted that they had to be the result of the gravitational influence of another unknown nearby planet or series of asteroids. A French amateur astronomer's report that he had observed an object passing in front of the Sun that same year led Le Verrier to announce that the long sought after planet, which he gave the name Vulcan, had been discovered at last.

Many searches were conducted for Vulcan over the following decades, but despite several claimed observations, its existence could not be confirmed. The need for the planet as an explanation for Mercury's orbital peculiarities was later rendered unnecessary when Einstein's 1915 theory of general relativity showed that Mercury's departure from an orbit predicted by Newtonian physics was explained by effects arising from the curvature of spacetime caused by the Sun's mass.

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πŸ”— GObject

πŸ”— Computing πŸ”— Computing/Software πŸ”— Computing/Free and open-source software πŸ”— C/C++ πŸ”— C/C++/C

The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C programs to provide object-oriented C-based APIs and through bindings to other languages to provide transparent cross-language interoperability, e.g. PyGObject.

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πŸ”— Deseret Alphabet

πŸ”— United States πŸ”— Linguistics πŸ”— Linguistics/Applied Linguistics πŸ”— Writing systems πŸ”— United States/Utah πŸ”— English Language πŸ”— Latter Day Saint movement

The Deseret alphabet ( (listen); Deseret: 𐐔𐐯𐑅𐐨𐑉𐐯𐐻 or 𐐔𐐯𐑆𐐲𐑉𐐯𐐻) is a phonemic English-language spelling reform developed between 1847 and 1854 by the board of regents of the University of Deseret under the leadership of Brigham Young, the second president of the Church of Jesus Christ of Latter-day Saints (LDS Church). George D. Watt is reported to have been the most actively involved in the development of the script,:β€Š159β€Š as well as being its first serious user.:β€Š12β€Š

The Deseret alphabet was an outgrowth of the idealism and utopianism of Young and the early LDS Church. Young and the Mormon pioneers believed "all aspects of life" were in need of reform for the imminent millenniumand the Deseret alphabet was just one of many ways they sought to bring about a complete "transformation in society",:β€Š142β€Š in anticipation of the Second Coming of Jesus. Young wrote of the reform that "it would represent every sound used in the construction of any known language; and, in fact, a step and partial return to a pure language which has been promised unto us in the latter days," the Adamic language spoken before the Tower of Babel.

In public statements, Young claimed the alphabet would replace the traditional Latin alphabet with an alternative, more phonetically accurate alphabet for the English language. This would offer immigrants an opportunity to learn to read and write English, he said, the orthography of which is often less phonetically consistent than those of many other languages.:β€Š65–66β€Š Similar neographies have been attempted, the most well-known of which for English is the Shavian alphabet.

Young also prescribed the learning of Deseret to the school system, stating "It will be the means of introducing uniformity in our orthography, and the years that are now required to learn to read and spell can be devoted to other studies."

During the alphabet's heyday between 1854 and 1869, scriptural passages in newspapers, selected church records, a $5 gold coin, and occasional street signs and correspondence used the new letters. In 1868-9, after much difficulty creating suitable fonts, four books were printed: two school primers, the full Book of Mormon, and a portion of it titled the Book of Nephi.

Despite heavy and costly promotion by the early LDS Church, the alphabet never enjoyed prolonged widespread use and has been regarded by historians as a failure. However, in recent years, aided by digital typography, the Deseret Alphabet has been revived as a cultural heirloom.

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πŸ”— Nomic

πŸ”— Games

Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.

Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.

The initial ruleset was designed by Peter Suber, and first published in Douglas Hofstadter's column Metamagical Themas in Scientific American in June 1982. The column discussed Suber's then-upcoming book, The Paradox of Self-Amendment, which was published some years later. Nomic now refers to many games, all based on the initial ruleset.

The game is in some ways modeled on modern government systems. It demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after Ξ½ΟŒΞΌΞΏΟ‚ (nomos), Greek for "law".

While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves". Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.

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πŸ”— Tragedy of the Commons

πŸ”— Environment πŸ”— Economics πŸ”— Philosophy πŸ”— Politics πŸ”— Philosophy/Ethics πŸ”— Game theory πŸ”— Fisheries and Fishing

In economic science, the tragedy of the commons is a situation in which individual users, who have open access to a resource unhampered by shared social structures or formal rules that govern access and use, act independently according to their own self-interest and, contrary to the common good of all users, cause depletion of the resource through their uncoordinated action. The concept originated in an essay written in 1833 by the British economist William Forster Lloyd, who used a hypothetical example of the effects of unregulated grazing on common land (also known as a "common") in Great Britain and Ireland. The concept became widely known as the "tragedy of the commons" over a century later after an article written by Garrett Hardin in 1968. Faced with evidence of historical and existing commons, Hardin later retracted his original thesis, stating that the title should have been "The Tragedy of the Unmanaged Commons".

Although taken as a hypothetical example by Lloyd, the historical demise of the commons of Britain and Europe resulted not from misuse of long-held rights of usage by the commoners, but from the commons' owners enclosing and appropriating the land, abrogating the commoners' rights.

Although open-access resource systems may collapse due to overuse (such as in overfishing), many examples have existed and still do exist where members of a community with regulated access to a common resource co-operate to exploit those resources prudently without collapse, or even creating "perfect order". Elinor Ostrom was awarded the 2009 Nobel Memorial Prize in Economic Sciences for demonstrating this concept in her book Governing the Commons, which included examples of how local communities were able to do this without top-down regulations or privatization. On the other hand, Dieter Helm argues that these examples are context-specific and the tragedy of the commons "is not generally solved this way. If it were, the destruction of nature would not have occurred."

In a modern economic context, "commons" is taken to mean any open-access and unregulated resource such as the atmosphere, oceans, rivers, ocean fish stocks, or even an office refrigerator. In a legal context, it is a type of property that is neither private nor public, but rather held jointly by the members of a community, who govern access and use through social structures, traditions, or formal rules.

In environmental science, the "tragedy of the commons" is often cited in connection with sustainable development, meshing economic growth and environmental protection, as well as in the debate over global warming. It has also been used in analyzing behavior in the fields of economics, evolutionary psychology, anthropology, game theory, politics, taxation, and sociology.

πŸ”— 0.999...= 1

πŸ”— Mathematics

In mathematics, 0.999... (also written as 0.9, among other ways) denotes the repeating decimal consisting of infinitely many 9s after the decimal point (and one 0 before it). This repeating decimal represents the smallest number no less than every decimal number in the sequence (0.9, 0.99, 0.999, ...). This number is equal to 1. In other words, "0.999..." and "1" represent the same number. There are many ways of showing this equality, from intuitive arguments to mathematically rigorous proofs. The technique used depends on the target audience, background assumptions, historical context, and preferred development of the real numbers, the system within which 0.999... is commonly defined. (In other systems, 0.999... can have the same meaning, a different definition, or be undefined.)

More generally, every nonzero terminating decimal has two equal representations (for example, 8.32 and 8.31999...), which is a property of all base representations. The utilitarian preference for the terminating decimal representation contributes to the misconception that it is the only representation. For this and other reasonsβ€”such as rigorous proofs relying on non-elementary techniques, properties, or disciplinesβ€”some people can find the equality sufficiently counterintuitive that they question or reject it. This has been the subject of several studies in mathematics education.

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