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πŸ”— Porkchop plot

πŸ”— Spaceflight

A porkchop plot (also pork-chop plot) is a chart that shows contours of equal characteristic energy (C3) against combinations of launch date and arrival date for a particular interplanetary flight.

By examining the results of the porkchop plot, engineers can determine when launch opportunities exist (a launch window) that is compatible with the capabilities of a particular spacecraft. A given contour, called a porkchop curve, represents constant C3, and the center of the porkchop the optimal minimum C3. The orbital elements of the solution, where the fixed values are the departure date, the arrival date, and the length of the flight, were first solved mathematically in 1761 by Johann Heinrich Lambert, and the equation is generally known as Lambert's problem (or theorem).

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πŸ”— DΓ©formation professionnelle

πŸ”— Psychology πŸ”— Sociology

DΓ©formation professionnelle (French:Β [defɔʁmasjΙ”Μƒ pʁɔfΙ›sjΙ”nΙ›l], professional deformation or job conditioning) is a tendency to look at things from the point of view of one's own profession or special expertise, rather than from a broader or humane perspective. It is often translated as "professional deformation", though French dΓ©formation can also be translated as "distortion". The implication is that professional training, and its related socialization, often result in a distortion of the way one views the world. Nobel laureate Alexis Carrel observed, "Every specialist, owing to a well-known professional bias, believes that he understands the entire human being, while in reality he only grasps a tiny part of him."

As a term in psychology, it was likely coined by the Belgian sociologist Daniel Warnotte or Russian-American sociologist Pitirim Sorokin.

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πŸ”— Microsoft Works

πŸ”— Apple Inc. πŸ”— Computing πŸ”— Microsoft Windows πŸ”— Microsoft Windows/Computing πŸ”— Computing/Software πŸ”— Software πŸ”— Software/Computing πŸ”— Microsoft πŸ”— Microsoft/Microsoft Windows

Microsoft Works is a discontinued productivity software suite developed by Microsoft and sold from 1987 to 2009. Its core functionality included a word processor, a spreadsheet and a database management system. Later versions had a calendar application and a dictionary while older releases included a terminal emulator. Works was available as a standalone program, and as part of a namesake home productivity suite. Because of its low cost ($40 retail, or as low as $2 OEM), companies frequently pre-installed Works on their low-cost machines. Works was smaller, less expensive, and had fewer features than Microsoft Office and other major office suites available at the time.

Mainstream support for the final standalone and suite release ended on October 9, 2012 and January 8, 2013, respectively.

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πŸ”— Wojtek

πŸ”— Military history πŸ”— Poland πŸ”— Military history/World War II πŸ”— Scotland πŸ”— Zoo

Wojtek (1942 – 2 December 1963; Polish pronunciation:Β [ˈvΙ”jtΙ›k]; in English, sometimes spelled Voytek and pronounced as such) was a Syrian brown bear (Ursus arctos syriacus) bought, as a young cub, at a railway station in Hamadan, Iran, by Polish II Corps soldiers who had been evacuated from the Soviet Union. In order to provide for his rations and transportation, he was eventually enlisted officially as a soldier with the rank of private, and was subsequently promoted to corporal.

He accompanied the bulk of the II Corps to Italy, serving with the 22nd Artillery Supply Company. During the Battle of Monte Cassino, in Italy in 1944, Wojtek helped move crates of ammunition and became a celebrity with visiting Allied generals and statesmen. After the war, mustered out of the Polish Army, he was billeted and lived out the rest of his life at the Edinburgh Zoo in Scotland.

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πŸ”— Parakaryon

πŸ”— Microbiology πŸ”— Marine life πŸ”— Tree of Life

Parakaryon myojinensis, also known as the Myojin parakaryote, is a highly unusual species of single-celled organism known only from a single specimen, described in 2012. It has features of both prokaryotes and eukaryotes but is apparently distinct from either group, making it unique among organisms discovered thus far. It is the sole species in the genus Parakaryon. It is part of the domain Parakarya.

πŸ”— Capitol Hill Autonomous Zone

πŸ”— United States πŸ”— Socialism πŸ”— Urban studies and planning πŸ”— Cooperatives πŸ”— United States/Washington - Seattle πŸ”— Micronations πŸ”— United States/Washington πŸ”— Anarchism πŸ”— Black Lives Matter

The Capitol Hill Autonomous Zone (CHAZ or the Zone), also known as Free Capitol Hill, is a self-declared intentional community and commune of around 200 residents, covering about six city blocks in the Capitol Hill neighborhood of Seattle, Washington. The zone was established on June 8, 2020 after the East Precinct was abandoned by the Seattle Police Department.

πŸ”— WikiLambda the Ultimate

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πŸ”— Karatsuba Algorithm

πŸ”— Computing πŸ”— Mathematics πŸ”— Computing/Software πŸ”— Computing/Computer science

The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. It reduces the multiplication of two n-digit numbers to at most n log 2 ⁑ 3 β‰ˆ n 1.58 {\displaystyle n^{\log _{2}3}\approx n^{1.58}} single-digit multiplications in general (and exactly n log 2 ⁑ 3 {\displaystyle n^{\log _{2}3}} when n is a power of 2). It is therefore faster than the classical algorithm, which requires n 2 {\displaystyle n^{2}} single-digit products. For example, the Karatsuba algorithm requires 310 = 59,049 single-digit multiplications to multiply two 1024-digit numbers (n = 1024 = 210), whereas the classical algorithm requires (210)2 = 1,048,576 (a speedup of 17.75 times).

The Karatsuba algorithm was the first multiplication algorithm asymptotically faster than the quadratic "grade school" algorithm. The Toom–Cook algorithm (1963) is a faster generalization of Karatsuba's method, and the SchΓΆnhage–Strassen algorithm (1971) is even faster, for sufficiently large n.

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πŸ”— Nomic

πŸ”— Games

Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.

Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.

The initial ruleset was designed by Peter Suber, and first published in Douglas Hofstadter's column Metamagical Themas in Scientific American in June 1982. The column discussed Suber's then-upcoming book, The Paradox of Self-Amendment, which was published some years later. Nomic now refers to many games, all based on the initial ruleset.

The game is in some ways modeled on modern government systems. It demonstrates that in any system where rule changes are possible, a situation may arise in which the resulting laws are contradictory or insufficient to determine what is in fact legal. Because the game models (and exposes conceptual questions about) a legal system and the problems of legal interpretation, it is named after Ξ½ΟŒΞΌΞΏΟ‚ (nomos), Greek for "law".

While the victory condition in Suber's initial ruleset is the accumulation of 100 points by the roll of dice, he once said that "this rule is deliberately boring so that players will quickly amend it to please themselves". Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.

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