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πŸ”— Reversible computing

πŸ”— Technology πŸ”— Computing πŸ”— Computer science

Reversible computing is a model of computing where the computational process to some extent is time-reversible. In a model of computation that uses deterministic transitions from one state of the abstract machine to another, a necessary condition for reversibility is that the relation of the mapping from (nonzero-probability) states to their successors must be one-to-one. Reversible computing is a form of unconventional computing.

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πŸ”— Mysorean Rockets

πŸ”— Military history πŸ”— Military history/Military science, technology, and theory πŸ”— Military history/Weaponry πŸ”— India πŸ”— Rocketry πŸ”— Military history/Asian military history πŸ”— Military history/South Asian military history πŸ”— India/Karnataka

Mysorean rockets were an Indian military weapon, the first iron-cased rockets successfully deployed for military use. The Mysorean army, under Hyder Ali and his son Tipu Sultan, used the rockets effectively against the British East India Company during the 1780s and 1790s. Their conflicts with the company exposed the British to this technology, which was then used to advance European rocketry with the development of the Congreve rocket in 1805.

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πŸ”— Twin Films

πŸ”— Film

Twin films are films with the same or similar plots produced and released at the same time by two different film studios. The phenomenon can result from two or more production companies investing in similar scripts at the same time, resulting in a race to distribute the films to audiences. Some attribute twin films to industrial espionage, the movement of staff between studios, or that the same screenplays are sent to several film studios before being accepted. Another possible explanation is if the films deal with topical issues, such as volcanic eruptions, reality television, terrorist attacks, or significant anniversaries, resulting in multiple discovery of the concept.

While twin films are often big budget films, a mockbuster can be made with a low budget, with similar titles, aesthetics, or theme as blockbuster films. Mockbusters are usually given more limited release and marketing, intending to take advantage of the public interest in the topic driven by the major film.

Producer Bingham Ray recalls a conversation where the screenwriter of the 2006 Truman Capote biopic Infamous phoned to announce that his script had been finished. Ray said "I know, I've got it on my desk!" before realizing that he actually had the screenplay to Capote, a biopic by a different writer.

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πŸ”— Swarm intelligence

πŸ”— Computer science πŸ”— Science Fiction πŸ”— Systems

Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.

SI systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment. The inspiration often comes from nature, especially biological systems. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual agents. Examples of swarm intelligence in natural systems include ant colonies, bird flocking, hawks hunting, animal herding, bacterial growth, fish schooling and microbial intelligence.

The application of swarm principles to robots is called swarm robotics, while 'swarm intelligence' refers to the more general set of algorithms. 'Swarm prediction' has been used in the context of forecasting problems. Similar approaches to those proposed for swarm robotics are considered for genetically modified organisms in synthetic collective intelligence.

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πŸ”— Gallery of animations that explain math ideas

Below is a mostly comprehensive gallery of all images β€” illustrations, diagrams and animations β€” that I have created for Wikipedia over the years, some of which have been selected as featured pictures, or even picture of the day. As you'll probably notice, they're mostly related to physics and mathematics, which are my main areas of interest.

If you have any comments, requests, suggestions or corrections, feel free to drop me a message on my talk page. But please, before making a suggestion, first take a look and see what sort of stuff I can do. Due to time, knowledge and complexity constraints, I cannot guarantee I'll be able to make a good illustration of any topic.

You can also follow me on tumblr for WIPs, current and failed projects and other creations.

If you appreciate my work, consider making a donation.

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πŸ”— Charrette

πŸ”— Architecture πŸ”— Urban studies and planning

A charrette (American pronunciation: ), often Anglicized to charette or charet and sometimes called a design charrette, is an intense period of design or planning activity.

The word charrette may refer to any collaborative session in which a group of designers draft a solution to a design problem.

While the structure of a charrette varies, depending on the design problem and the individuals in the group, charrettes often take place in multiple sessions in which the group divides into sub-groups. Each sub-group then presents its work to the full group as material for further dialogue. Such charrettes serve as a way of quickly generating a design solution while integrating the aptitudes and interests of a diverse group of people. The general idea of a charrette is to create an innovative atmosphere in which a diverse group of stakeholders can collaborate to "generate visions for the future".

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πŸ”— STS-51-F Abort-to-Orbit (1985)

πŸ”— Spaceflight

STS-51-F (also known as Spacelab 2) was the 19th flight of NASA's Space Shuttle program and the eighth flight of Space Shuttle Challenger. It launched from Kennedy Space Center, Florida, on July 29, 1985, and landed eight days later on August 6, 1985.

While STS-51-F's primary payload was the Spacelab 2 laboratory module, the payload that received the most publicity was the Carbonated Beverage Dispenser Evaluation, which was an experiment in which both Coca-Cola and Pepsi tried to make their carbonated drinks available to astronauts. A helium-cooled infrared telescope (IRT) was also flown on this mission, and while it did have some problems, it observed 60% of the galactic plane in infrared light.

During launch, Challenger experienced multiple sensor failures in its Engine 1 Center SSME, which led to it shutting down. As a result, the shuttle had to perform an "Abort to Orbit" (ATO) emergency procedure. It is the only Shuttle mission to have carried out an abort after launching. As a result of the ATO, the mission was carried out at a slightly lower orbital altitude.

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πŸ”— Father of the PDP-1: The TX-0, Transistorized EXperimental Computer Zero (1956)

πŸ”— Computing πŸ”— Computing/Early computers

The TX-0, for Transistorized Experimental computer zero, but affectionately referred to as tixo (pronounced "tix oh"), was an early fully transistorized computer and contained a then-huge 64K of 18-bit words of magnetic core memory. Construction of the TX-0 began in 1955 and ended in 1956. It was used continually through the 1960s at MIT. The TX-0 incorporated around 3600 Philco high-frequency surface-barrier transistors, the first transistor suitable for high-speed computers. The TX-0 and its direct descendant, the original PDP-1, were platforms for pioneering computer research and the development of what would later be called computer "hacker" culture.

πŸ”— KarTrak, a bar code system designed to automatically identify rail cars

πŸ”— Technology

KarTrak, sometimes KarTrak ACI (for Automatic Car Identification) is a colored bar code system designed to automatically identify rail cars and other rolling stock. KarTrak was made a requirement in North America, but technical problems led to abandonment of the system in the late 1970s.

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πŸ”— Rubber hose animation

πŸ”— Animation

Rubber hose animation was the first animation style that became standardized in the American animation field. The defining feature is the curving motion most things possess, resembling that of a rubber hose. While the style fell out of fashion during the 1930s, there has been a minor revitalization of it in recent years with works such as the video games Cuphead and Bendy and the Ink Machine, and the film Steven Universe: The Movie.

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