🔗 Trolley problem

🔗 Philosophy 🔗 Philosophy/Contemporary philosophy 🔗 Philosophy/Ethics

The trolley problem is a thought experiment in ethics. It is generally considered to represent a classic clash between two schools of moral thought, utilitarianism and deontological ethics. The general form of the problem is this:

There is a runaway trolley barreling down the railway tracks. Ahead, on the tracks, there are five people tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the trolley will switch to a different set of tracks. However, you notice that there is one person on the side track. You have two options:

  1. Do nothing and allow the trolley to kill the five people on the main track.
  2. Pull the lever, diverting the trolley onto the side track where it will kill one person.

Which is the more ethical option? Or, more simply: What is the right thing to do?

Philippa Foot introduced this modern form of the problem in 1967. Judith Thomson, Frances Kamm, and Peter Unger have also analysed the dilemma extensively.

Earlier forms of the problem predated Foot's publication. Frank Chapman Sharp included a version in a moral questionnaire given to undergraduates at the University of Wisconsin in 1905. In this variation, the railway's switchman controlled the switch, and the lone individual to be sacrificed (or not) was the switchman's child. The German legal scholar Hans Welzel discussed a similar problem in 1951. In his commentary on the Talmud, published long before his death in 1953, Avrohom Yeshaya Karelitz discussed the similar question of whether it is ethical to deflect a projectile from a larger crowd toward a smaller one.

Beginning in 2001, the trolley problem and its variants have been used extensively in empirical research on moral psychology. Trolley problems have also been a topic of popular books. The problem arises in discussing the ethics of autonomous vehicle design, which may require programming to choose whom or what to strike when a collision appears to be unavoidable.

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